153 cards found.

Psychic Trance

Instant {2}{U}{U} (4)

Until end of turn, Wizards you control gain "{t}: Counter target spell."
The Riptide Project was perhaps the only school devoted to preventing the spread of knowledge.



Color Identity: U,Blue
Printings:
Onslaught (Rare)

Foreign Names:

Formats:

Pulse of Llanowar

Enchantment {3}{G} (4)

If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
"Gaea's memory is eternal, and she exists in all things."
—Molimo, maro-sorcerer



Color Identity: G,Green
Printings:
Invasion (Uncommon)

Foreign Names:

Formats:

Quirion Trailblazer

Creature Elf Scout   1 / 2   {3}{G} (4)

When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
"All that matters is the path ahead."



Color Identity: G,Green
Printings:
Invasion (Common)

Foreign Names:

Formats:

Regenerate

Instant {1}{G} (2)

Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
"This wound shall be like the chills of winter: swiftly forgotten when spring shoots rise."



Color Identity: G,Green
Printings:
Magic 2010 (Common)

Foreign Names:

Formats:

Renewing Touch

Sorcery {G} (1)

Shuffle any number of target creature cards from your graveyard into your library.
Death just encourages life the more.



Color Identity: G,Green
Printings:
Starter 1999 (Uncommon)

Foreign Names:

Formats:

Respite

Instant {1}{G} (2)

Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
"If they board us we're finished," warned Orim. Crovax nodded. "And if they don't . . . what then?"



Color Identity: G,Green
Printings:
Tempest (Common)

Foreign Names:

Formats:

Resuscitate

Instant {1}{G} (2)

Until end of turn, creatures you control gain "{1}: Regenerate this creature."
"It is the art of convincing someone to live."
—Orim, Samite healer



Color Identity: G,Green
Printings:
Exodus (Uncommon)

Foreign Names:

Formats:

Reverent Mantra

Instant {3}{W} (4)

You may exile a white card from your hand rather than pay this spell's mana cost.
Choose a color. All creatures gain protection from the chosen color until end of turn.



Color Identity: W,White
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

Root Maze

Enchantment {G} (1)

Artifacts and lands enter the battlefield tapped.
Pause for the briefest of moments to consider the whorl of brambles, the tangled twist of bark, and the maze has already won.



Color Identity: G,Green
Printings:
Tenth Edition (Rare)

Foreign Names:

Formats:

Sacred Prey

Creature Horse   1 / 1   {G} (1)

Whenever Sacred Prey becomes blocked, you gain 1 life.
To see one is a good omen to the Cho-Arrim.



Color Identity: G,Green
Printings:
Mercadian Masques (Common)

Foreign Names:

Formats:

Samite Blessing

Enchantment Aura   {W} (1)

Enchant creature
Enchanted creature has "{t}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
Knit bone, darn flesh,
Stitch skin, weave breath.
—Samite healing ritual



Color Identity: W,White
Printings:
Stronghold (Common)

Foreign Names:

Formats:

Saprazzan Cove

Land (0)

Saprazzan Cove enters the battlefield tapped.
{t}: Put a storage counter on Saprazzan Cove.
{t}, Remove any number of storage counters from Saprazzan Cove: Add {U} for each storage counter removed this way.



Color Identity: Blue
Printings:
Mercadian Masques (Uncommon)

Foreign Names:

Formats:

Scryb Ranger

Creature Faerie   1 / 1   {1}{G} (2)

Flash (You may cast this spell any time you could cast an instant.)
Flying, protection from blue
Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.



Color Identity: G,Green
Printings:
Time Spiral (Uncommon)

Foreign Names:

Formats:

Sea Drake

Creature Drake   4 / 3   {2}{U} (3)

Flying
When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.



Color Identity: U,Blue
Printings:
Portal Second Age (Uncommon)

Foreign Names:

Formats:

Sea Sprite

Creature Faerie   1 / 1   {1}{U} (2)

Flying, protection from red



Color Identity: U,Blue
Printings:
Pro Tour Collector Set (Uncommon)
Pro Tour Collector Set (Uncommon)

Foreign Names:

Formats:

Seedtime

Instant {1}{G} (2)

Cast this spell only during your turn.
Take an extra turn after this one if an opponent cast a blue spell this turn.
The hippo grows wings to fight the condor.
—Nantuko teaching



Color Identity: G,Green
Printings:
Judgment (Rare)

Foreign Names:

Formats:

Seer's Vision

Enchantment {2}{U}{B} (4)

Your opponents play with their hands revealed.
Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.



Color Identity: B,U,Blue,Black
Printings:
Invasion (Uncommon)

Foreign Names:

Formats:

Serra Angel

Creature Angel   4 / 4   {3}{W}{W} (5)

Flying, vigilance



Color Identity: W,White
Printings:
Magic Online Promos (Uncommon)

Foreign Names:

Formats:

Serra's Blessing

Enchantment {1}{W} (2)

Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
"Rise, and I will show you how to run without flagging, fight without raging, and fly without wings."



Color Identity: W,White
Printings:
Ninth Edition (Uncommon)

Foreign Names:

Formats:

Serra's Hymn

Enchantment {W} (1)

At the beginning of your upkeep, you may put a verse counter on Serra's Hymn.
Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of targets, divided as you choose, where X is the number of verse counters on Serra's Hymn.



Color Identity: W,White
Printings:
Urza's Saga (Uncommon)

Foreign Names:

Formats:

No results found.
Bummer

153 cards found.